The Dead or Alive series has always been celebrated, and has also come under fire many times because of its slightly suggestive nature. Over the years, the series has made a name for itself as being a fighting game with overly sexualised female characters, this has earned the series a slightly bad reputation that has resulted in the game’s magnificent fighting mechanics and highly rewarding gameplay being overlooked at times. The game’s suggestive nature has become even more apparent thanks to the many spin-offs that Koei Temco released, most of which involve beach side activities where the game’s female characters have fun while wearing revealing bikinis.
The game’s sexual nature, coupled with a lack of a single player campaign has made the DOA series hard to approach for many newcomers due to the fact that the game has an intricate and complex fighting system that comes with a steep learning curves. When a newcomer approaches a Dead or Alive game, they are instantly thrown into combo heavy fights that quickly become frustrating.
The game’s developers did make an effort to make the game seem more approachable with its last release, DOA5, however, it was still complex, confusing, and its focus on skimpy content resulted in many people simply refusing to acknowledge it as a fleshed out fighting game.
The reveal trailer for Dead or Alive 6 came out recently and by the looks of it, Team Ninja has finally figured out what needs to be done in order to make the game more mainstream friendly. The most noticeable thing about DOA6’s trailer is that the developers have made an effort to tone down the games sexualisation, the “jiggle physics” have been brought under control and female characters such as Kasumi and Helena have been given more realistic body proportions. Also, instead of sticking with Kasumi’s iconic costume, DOA6 is introducing a more armoured look for her.
The developers have realized that by sexualizing the game, they made it harder for people to take it seriously, therefore they have decided to make the game more approachable while also preserving its original feel. All the older costumes will still be available in the game, and we will get to see a ton of character customization, plenty of colourful costumes and a superbly rewarding combat system.
DOA6 is going to add plenty of new features to its combat in order to make it more dynamic and more brutal than ever before. The visual damage effects will be making a return as well, characters will get pummelled, their armour and faces will continue to accumulate damage as the fight ensues, which will make every fight all the more intense and immersive.
People who got a chance to play the game’s alpha version have noted that the available characters handled exactly the same as they did in previous games, which goes to show that despite Team Ninja’s fresh approach to DOA, the game is still going to be the same at its core.